The Dynamic Discs Heist is a 12-speed distance driver rated 12/5/-1.5/2. A point and a half of turn against two fade is the workable end of distance-driver stability: at full power it flexes right and returns, at moderate power it pushes long and straight before a soft finish. Five glide is standard for the class.
Dynamic Discs slot it between the Trespass (12/5/-0.5/3) and the Captain, and that gap is real — it is the one a developing arm can actually turn over, where the Trespass just fades. Hyzer-flips, flex lines and controlled bombers are the shots. What it will not do is fight wind the way the Trespass does, and a genuine power arm will flip it further than intended on a flat release.
How much the Heist turns and fades depends on how hard it is thrown. These three shapes are drawn from the manufacturer’s numbers, not from measured throws.
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