The Discraft Comet is a straight-to-understable midrange with more glide than fade. Five glide against one of fade means it stays up and finishes gently — it lands where the line was pointing rather than pulling away from it.
That makes it a touch mid: long straight lines, soft approaches, hyzer flips that stand up and hold. Two of turn keeps it from finishing early, and at 4 speed you do not need a run-up to see the whole flight. It takes an anhyzer and holds it.
The limit is wind and power. Two of turn with one of fade is not enough to fight a headwind, and thrown hard and flat it will turn past the target and stay there.
How much the Comet turns and fades depends on how hard it is thrown. These three shapes are drawn from the manufacturer’s numbers, not from measured throws.
Measured by the PDGA when the Comet was certified. Each card names discs that share the number, so you can feel it in the hand.


Birdie Bot